![]() ![]() In the spoiler you will find the complete changelog of the consequences mod, qualified translated by google but it should be sufficient, to give an impression. With the CM it is possible, to set all armors fraction free, to eliminate this feature. Only if you have a minimum reputation of 75 (the NPC is green) this effect is gone. bandit armors) are hostile for everybody. ![]() It means exactly that armors with the crossed swords in the icon brings a hostile reaction at the other fraction, armors with a skull in the icon (f.e. (I'd like to know more about this: plz explain why this is only for the GERMAN version, what does the German part mean?)The recognition of the hostile armor is a feature of the QP and not from the CM. I think it's a good idea, just as the Consequences mod. Thx to CM you can't, Orcs will recognize the armor as an Rebel armor, so they will turn hostile to you run. As in the original game, you can wear a paladin armor and walk in Trelis unharmed. ![]()
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